package elte.java2_utikalauz5.java3d;
import java.awt.*;
import javax.vecmath.*;
import javax.media.j3d.*;
/**
Ködös példaprogram.
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@link.forrásfájl {@docRoot}/../data/java3d/src FogDemo.java
@link.letöltés {@docRoot}/../data/java3d FogDemo.jar
@since Java 2 Útikalauz programozóknak 5.0
*/
class FogDemo extends Frame {
/** Verziószám */
private final static long serialVersionUID = 15L;
public static void main(String[] args)
{
new FogDemo();
}
public FogDemo()
{
super("FogDemo");
enableEvents(java.awt.AWTEvent.WINDOW_EVENT_MASK);
GraphicsConfiguration config = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getBestConfiguration(new GraphicsConfigTemplate3D());
Canvas3D c = new Canvas3D(config);
add(c);
UniverseBuilder u = new UniverseBuilder(c);
BranchGroup scene = createSceneGraph();
u.addBranchGraph(scene);
setSize(300,270);
setVisible(true);
}
/**
Ablakesemény feldolgozása, bezáráskor kilépés.
@param esemény A fellépett esemény
*/
@Override
protected void processWindowEvent(java.awt.event.WindowEvent esemény) {
if (esemény.getID() == esemény.WINDOW_CLOSING) System.exit(0);
super.processWindowEvent( esemény );
}
public BranchGroup createSceneGraph()
{
BranchGroup branchGroup = new BranchGroup();
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,0.0,0.0), 1000.0);
AmbientLight ambient = new AmbientLight();
ambient.setColor( new Color3f( 0.9f, 0.9f, 0.9f ) );
ambient.setInfluencingBounds( bounds );
branchGroup.addChild( ambient );
Color3f fogColor3f = new Color3f(0.9f,0.9f,0.9f);
Background background = new Background(fogColor3f);
background.setApplicationBounds(bounds);
branchGroup.addChild(background);
ExponentialFog exponentialFog = new ExponentialFog(fogColor3f,12.0f);
exponentialFog.setInfluencingBounds(bounds);
branchGroup.addChild(exponentialFog);
Appearance appearance = new Appearance();
Material material = new Material();
material.setAmbientColor(0.0f,0.0f,1.0f);
appearance.setMaterial(material);
Transform3D transform3D1 = new Transform3D();
transform3D1.set(1.0f, new Vector3f(0.0f,0.0f,0.0f));
TransformGroup transformGroup1 = new TransformGroup(transform3D1);
transformGroup1.addChild(new ColorCube(appearance).getShape());
branchGroup.addChild(transformGroup1);
Transform3D transform3D2 = new Transform3D();
transform3D2.set(1.0f, new Vector3f(-4.5f,0.0f,-4.5f));
TransformGroup transformGroup2 = new TransformGroup(transform3D2);
transformGroup2.addChild(new ColorCube(appearance).getShape());
branchGroup.addChild(transformGroup2);
Transform3D transform3D3 = new Transform3D();
transform3D3.set(1.0f, new Vector3f(-3.0f,0.0f,-12.0f));
TransformGroup transformGroup3 = new TransformGroup(transform3D3);
transformGroup3.addChild(new ColorCube(appearance).getShape());
branchGroup.addChild(transformGroup3);
return branchGroup;
}
class UniverseBuilder {
Locale locale;
UniverseBuilder(Canvas3D c)
{
Transform3D t = new Transform3D();
Transform3D t2 = new Transform3D();
t2.setEuler( new Vector3d(-25.0*(Math.PI/180.0),40.0*(Math.PI/180.0),0.0));
t.set(4,new Vector3d(6.0,5.0,6.0));
t.mul(t,t2);
VirtualUniverse universe = new VirtualUniverse();
locale = new Locale(universe);
PhysicalBody body = new PhysicalBody();
PhysicalEnvironment environment = new PhysicalEnvironment();
BranchGroup viewPlatformBranchGroup = new BranchGroup();
TransformGroup viewPlatformTransformGroup = new TransformGroup(t);
ViewPlatform viewPlatform = new ViewPlatform();
View view = new View();
view.addCanvas3D(c);
view.setPhysicalBody(body);
view.setPhysicalEnvironment(environment);
view.attachViewPlatform(viewPlatform);
viewPlatformTransformGroup.addChild(viewPlatform);
viewPlatformBranchGroup.addChild(viewPlatformTransformGroup);
locale.addBranchGraph(viewPlatformBranchGroup);
}
void addBranchGraph(BranchGroup bg)
{
locale.addBranchGraph(bg);
}
}
class ColorCube {
double verts[] = {
// elso lap
1.0, -1.0, 1.0, 1.0, 1.0, 1.0,
-1.0, 1.0, 1.0, -1.0, -1.0, 1.0,
// hatso lap
-1.0, -1.0, -1.0, -1.0, 1.0, -1.0,
1.0, 1.0, -1.0, 1.0, -1.0, -1.0,
// jobb lap
1.0, -1.0, -1.0, 1.0, 1.0, -1.0,
1.0, 1.0, 1.0, 1.0, -1.0, 1.0,
// bal lap
-1.0, -1.0, 1.0, -1.0, 1.0, 1.0,
-1.0, 1.0, -1.0, -1.0, -1.0, -1.0,
// fedo lap
1.0, 1.0, 1.0, 1.0, 1.0, -1.0,
-1.0, 1.0, -1.0, -1.0, 1.0, 1.0,
// alaplap
-1.0, -1.0, 1.0, -1.0, -1.0, -1.0,
1.0, -1.0, -1.0, 1.0, -1.0, 1.0
};
float normals[] = {
0.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f,
0.0f, 0.0f, -1.0f,
0.0f, 0.0f, -1.0f,
0.0f, 0.0f, -1.0f,
0.0f, 0.0f, -1.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, -1.0f, 0.0f,
};
private Shape3D shape;
public ColorCube(Appearance appearance)
{
QuadArray cube = new QuadArray(24, QuadArray.COORDINATES |QuadArray.NORMALS);
cube.setCoordinates(0, verts);
cube.setNormals(0,normals);
shape = new Shape3D(cube, appearance);
}
public Shape3D getShape()
{
return shape;
}
}
}